
Makitouch
How does it work?
Using computer vision technology, games are projected onto a communal table. The main objective of educational games is to increase motivation for learning and collaboration among students. Reinforcing learning in basic education.
Main features:
- Educational tool with a collaborative approach.
- Improve social skills.
- Innovative tool.
Why is it innovative?
- Create interaction spaces using high technology to turn tables into tactile surfaces.
- Provides video games oriented towards collaborative learning.
Before what need arises?
Support the challenges of contemporary education, emphasizing the use of new media, and encouraging collaborative learning.
What technology do you use?
- Projectors.
- Depth cameras.
- Computer Vision Algorithms.
In what aspects do they contribute to education?
- Reinforces knowledge in an entertaining way, increasing motivation towards learning activities.
- Increases social and communication skills through its collaborative approach.
- Raise awareness on issues of global importance (environment, solidarity, etc..).
What is the target audience for which it is developed?
In private and public schools, interested in including new technologies to their infrastructure.