Gamification


Objective:

Improve the academic performance of engineering students, using gamification.

Results:

Students who were exposed to leaderboards improved their academic performance, compared to those who were not.

 

Feature Work:

  • Implement gamified elements in ESPOL's learning management system (SIDWEB).
  • Study its use in MOOCs
 

Publications:

Paper/ Mayo 09, 2019/

Gamification through leaderboards: An empirical study in engineering education.

Ortiz‐Rojas, M., Chiluiza, K., & Valcke, M.

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Paper/ Oct 05, 2017

Gamification and Learning Performance: A Systematic Review of the Literature.

Margarita Ortiz, Katherine Chiluiza, Martin Valcke.

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Paper/ Jul 01, 2016

Gamification in higher education and stem: A systematic review of literature.

Kleber Loayza, Pedro Lucas, Enrique Peláez.

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